<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g5nm5lx0:-1gwx7nqtmai3" version="1">
	<created_date>Feb 14, 2010</created_date>
	<modified_date>Dec 6, 2010 6:06 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Elven Cat</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">23</height>
		<weight units="lb">10.0</weight>
		<SM>-3</SM>
		<gender>Varies</gender>
		<race>Elven Cat</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>225</total_points>
	<ST>4</ST>
	<DX>14</DX>
	<IQ>6</IQ>
	<HT>10</HT>
	<will>7</will>
	<perception>8</perception>
	<speed>0</speed>
	<move>4</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Catfall</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<modifier version="1" enabled="no">
					<name>Feather Fall</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P43</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Parachute</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P43</reference>
				</modifier>
				<reference>B41</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Claws, Sharp (Feet)</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<melee_weapon>
					<damage>thr cut</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Magical Abilities</name>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Alternate Form (Tree Limb)</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<modifier version="1">
						<name>Requires a Tree</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited Use (Twice a Day)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Enlarge</name>
					<modifier version="1">
						<name>Limited Use (Once a Day)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Growth</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Maximum Size Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B58</reference>
						</modifier>
						<reference>B58</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>6</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Mind Reading</name>
					<type>Mental, Exotic</type>
					<base_points>30</base_points>
					<modifier version="1" enabled="no">
						<name>Cybernetic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sensory</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cybernetic Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Racial</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B70</reference>
						<notes>@Race@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sensory Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Telecommunication</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Multiple Contacts</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P62</reference>
					</modifier>
					<reference>B69</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Reduce</name>
					<modifier version="1">
						<name>Limited Use (Twice a Day)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Shrinking 6; Magical, -10%)</name>
							<cost type="percentage">270</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Trip</name>
					<modifier version="1">
						<name>Limited Use (Once a Day)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Telekinesis</name>
						<type>Mental/Physical, Exotic</type>
						<levels>6</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Magnetic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1">
							<name>Animation</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P83</reference>
							<notes>No Flight</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attraction</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Repulsion</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attraction/Repulsion</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lift Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Move Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animate Life-forms</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>Sup28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animate Life-forms</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>Sup28</reference>
							<notes>Partial</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Damage</name>
							<cost type="percentage">900</cost>
							<affects>total</affects>
							<reference>Sup29</reference>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x300)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Independent</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (2 yard radius)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Persistent</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only to Trip Those Walking Over</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Works on Plants</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B92</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage version="2">
				<name>Night Vision</name>
				<type>Physical</type>
				<levels>5</levels>
				<points_per_level>1</points_per_level>
				<reference>B71</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Silence</name>
				<type>Physical, Exotic</type>
				<levels>5</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Dynamic</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P76</reference>
				</modifier>
				<reference>B85</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">stealth</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Super Jump</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1" enabled="no">
					<name>Bouncing</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Maneuverable</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Full Power Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horizontal Only</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lighter Than Air</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Planetary</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projectile</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Vertical Only</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bouncing Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>Sup28</reference>
				</modifier>
				<reference>B89</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Sleepy (2/3 time)</name>
				<type>Physical, Exotic</type>
				<base_points>-16</base_points>
				<reference>B154</reference>
				<notes>Sleep 2/3 of every day</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Elven Cat</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Owner's Language</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Fur</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Quadruped</name>
			<reference>B263</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extra Legs</name>
					<type>Physical, Exotic</type>
					<modifier version="1">
						<name>Four Legs</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B54</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@5 or 6@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@7+@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Long</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Kick</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<reference>B54</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Horizontal</name>
					<type>Physical, Exotic</type>
					<base_points>-10</base_points>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Fine Manipulators</name>
					<type>Physical</type>
					<base_points>-30</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<cost_reduction>
						<attribute>st</attribute>
						<percentage>40</percentage>
					</cost_reduction>
					<cost_reduction>
						<attribute>dx</attribute>
						<percentage>40</percentage>
					</cost_reduction>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Likes Swimming and Playing in Water</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<skill version="2">
			<name>Climbing</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>16</points>
			<reference>B183</reference>
			<categories>
				<category>Athletic</category>
				<category>Criminal/Street</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Jumping</name>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B203</reference>
			<categories>
				<category>Athletic</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Shadowing</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B219</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Observation</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Stealth</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Stealth</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Swimming</name>
			<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
			<difficulty>HT/E</difficulty>
			<points>2</points>
			<reference>B224</reference>
			<categories>
				<category>Athletic</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
